refactor(interaction): reduce cognitive complexity and centralize color constants

This commit is contained in:
2026-01-27 13:43:18 +07:00
parent 7f44cc7bc0
commit a26d1672d9
4 changed files with 335 additions and 241 deletions
+20 -17
View File
@@ -10,34 +10,37 @@ import (
"github.com/charmbracelet/lipgloss"
)
func (m *model) handleCommandSelection(item commandItem) (tea.Model, tea.Cmd) {
switch item.name {
case "slug":
m.showingCommands = false
m.editingSlug = true
m.slugInput.SetValue(m.interaction.slug.String())
m.slugInput.Focus()
return m, tea.Batch(tea.ClearScreen, textinput.Blink)
case "tunnel-type":
m.showingCommands = false
m.showingComingSoon = true
return m, tea.Batch(tickCmd(5*time.Second), tea.ClearScreen, textinput.Blink)
default:
m.showingCommands = false
return m, nil
}
}
func (m *model) commandsUpdate(msg tea.KeyMsg) (tea.Model, tea.Cmd) {
var cmd tea.Cmd
switch {
case key.Matches(msg, m.keymap.quit):
case key.Matches(msg, m.keymap.quit), msg.String() == "esc":
m.showingCommands = false
return m, tea.Batch(tea.ClearScreen, textinput.Blink)
case msg.String() == "enter":
selectedItem := m.commandList.SelectedItem()
if selectedItem != nil {
item := selectedItem.(commandItem)
if item.name == "slug" {
m.showingCommands = false
m.editingSlug = true
m.slugInput.SetValue(m.interaction.slug.String())
m.slugInput.Focus()
return m, tea.Batch(tea.ClearScreen, textinput.Blink)
} else if item.name == "tunnel-type" {
m.showingCommands = false
m.showingComingSoon = true
return m, tea.Batch(tickCmd(5*time.Second), tea.ClearScreen, textinput.Blink)
}
m.showingCommands = false
return m, nil
return m.handleCommandSelection(item)
}
case msg.String() == "esc":
m.showingCommands = false
return m, tea.Batch(tea.ClearScreen, textinput.Blink)
}
m.commandList, cmd = m.commandList.Update(msg)
return m, cmd